Races

I have divided the races up into two sections, Common and Exotic. Players may choose from each. Exotic races are very very rare. Most people believe they are only mythological or legendary and were never real. Playing one of the Exotic races require DM permission. I have tried to include most races as playable, but some just don’t fit into the flavor of my world. This is a pretty large deviation from my attitude before which forbid dwarves and half-elfs since I felt they were out of flavor. Now I have simply incorporated them as sub-races to existing races as well as one or two new ones.

Common Races
Human
Deva
Elf
Giant (Goliath)
Jajin (Dragonborn)
Kuten (Kalashtar)
Lizardfolk (Kobold)
Nekujin (Shifter, Gnoll)
Ong (Bugbear, Half-Orc)
Tuatha (Dwarf, Gnome, Halfling, Wilden)

Exotic Races
Changeling
Donjin (Minotaur)
Golem (Warforged)
Mul
Thri-Kreen
Tiefling

Human
Humans are the most numerous of the races. They adapt easily, but are wont to fall to darkness. At the moment of the Shattering some humans were transformed into strange new races. The new races were humans infused with primal energies. They were the elemental bound, half-fey, void bound, and shadow bound.

Elemental Touched (Genasi)
The elemental bound are humans that are tied to an elemental power. The various elements they can be associated with are

Half-Fey (Half-Elf)
Half-Fey are a strange mixture of fey and human. Half-Fey are humans who have been touched by the Feywild. Half-Fey have many fey (elven) traits and often have the sharp pointed ears of a Fey

Rhajha (Githzerai)
Rhajha are a monastic race that are fanatical in their worship of the Elder Gods. Rhajha their own to train in the service of the Elder Gods, by compulsion magic if necessary. Rhajha are tall and gaunt. They have flat noses and that come up to points like a fey, and they have three small tendrils that hang from their chins.

Shadow Touched (Shadar Kai)
The shadow bound are humans that are tied to Shadowfell. Shadow bound have a variety of shadow related abilities. Shadow bound are often train as assassins.

Deva
Deva, along with tieflings, were made by the Elder Gods to build monuments and man their armies. Deva are trapped in the circle of life and death, and after every death they are reborn, sometimes with knowledge from previous lifetimes, sometimes without. Deva are tall and wiry, with blue skin. They have wing casings of their backs made of precious metals such as gold and silver. Deva often wear ornate headdresses. Deva often give their young as sacrifices to an Elder God, knowing the child will grow to spend its life as a servant of the said Elder God.

Fey
Fey are slender creatures with a variety of skins from light green to black. Fey are the masters of subtle magics. They imbue their swords, spears, and bows with arcane powers, even their boots and the crown of leaves that are common among their people.

Before the Shattering their were two tribes of fey, emerald and obsidian. Unlike the other races, fey stayed pure, but many emerald fey chose to leave their tribe because of the terrible magics used in the war. These fey formed a third tribe known as the shard. They have dedicated themselves to the reduction of suffering or defense of the weak and poor. The shard fey often revile the ones they protect, but are so held by their oath that they cannot show their displeasure.

Emerald (Eladrin)
Emerald fey typically live in forests, and are highly territorial. They emerald fey have green skin and traditionally wear their hair long. Emerald fey are aloof, with strange senses of humor. Emerald fey favor the use of swords and bows.

Obsidian (Drow)

Shard (Elf)

Giant (Goliath)
Jajin (Dragonborn)
Kuten (Kalashtar)
Lizardfolk (Kobold)
Nekujin (Shifter, Gnoll)
Ong (Bugbear, Half-Orc)
Tuatha (Dwarf, Gnome, Halfling, Wilden)

Races

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